| talk...talk...talk... |
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September 07, 2010, 09:45:19 AM
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| News: Ug sez, "Wellc'm to da talk-place... Dis is dee place where Jekka come to talk...talk...talk... Me not know why. Hers likes to do dat, me guess..." |
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1
on: July 29, 2009, 10:01:11 PM
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| Started by Ashy - Last post by Tsidkenu | ||
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I would add the addition "If failed by 10 or more..." to "True Death Sentence" as well.
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2
on: July 29, 2009, 10:00:14 PM
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| Started by Ashy - Last post by Tsidkenu | ||
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True Death Interdiction
Lv. 19 You intone a final dictum against a host of condemned outsiders and seal their fate with a powerful geas. Soul boosts to MAG and Distance (+10ft per boost) Circle 10ft Targets within range must make a Soul vs. Body check. If they fail, they are bound by an indelible mark that allows him to be slain outside his home plane and never resurrect. If he fails by 5 or more, he is trapped on the plane he is currently one, unable to leave by conventional means of magic or technology. Failing by 10 or more roots the target to the ground (play IMMOBILE). |
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3
on: July 28, 2009, 09:53:00 PM
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| Started by Ashy - Last post by Yae.reen | ||
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True Death Sentence
Lv. 18 You intone the final dictum for an outsider and seal its fate with a powerful geas. Soul boosts to MAG Target must succeed a Soul vs. Body check. If he fails, he is bound by an indellible mark that allows him to be slain outside his home plane and never resurrect. If he fails by 5 or more, he is trapped on the plane he is currently on, unable to leave by conventional means of magic or technology. |
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4
on: July 28, 2009, 09:44:25 PM
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| Started by Yae.reen - Last post by Yae.reen | ||
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True Death Sentence
Lv. 18 You intone the final dictum for an outsider and seal its fate with a powerful geas. Soul boosts to MAG Target must succeed a Soul vs. Body check. If he fails, he is bound by an indellible mark that allows him to be slain outside his home plane and never resurrect. If he fails by 5 or more, he is trapped on the plane he is currently on, unable to leave by conventional means of magic or technology. |
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5
on: December 06, 2007, 10:13:46 AM
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| Started by Admiral Grissom - Last post by Ashy | ||
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We're actually on hiatus at the moment (with the novel and all coming out) but we should get something started soon. If so, I'll post it here.
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6
on: November 21, 2007, 07:55:52 PM
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| Started by Admiral Grissom - Last post by Stigandr | ||
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Not exactly new but I havn't been on here in about a year and a half.
I didn't exactly lose interest as much as get swamed with band, school, and chronic absentmindedness (aka. forgot the website address) But while talking to Corey a little via myspace (about 2 months ago) he directed me to wanderingmen.com where in his profile was a link to this website. short story shorter I'm starting to take my interest in D&D a bit more serious and actually take things past the starter pack miniquests. I'll proably just hang out and lurk on the forums asking and contributing here and there. I can't really seem to find a group thats going to last much longer or be willing to keep things pg except you guys. Corey spoke highly of this group and It would be really great if in time I could join. |
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7
on: August 07, 2007, 10:00:12 PM
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| Started by Tsidkenu - Last post by Tsidkenu | ||
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OOC: It's in the Rogue's Gallery
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8
on: August 07, 2007, 09:51:54 PM
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| Started by Tsidkenu - Last post by KarlK | ||
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OOC: you still need 2 send me my char sheet lol i was in alabama when we made char lol
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9
on: August 07, 2007, 12:47:22 PM
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| Started by Tsidkenu - Last post by Tsidkenu | ||
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OOC: http://invisiblecastle.com/rolldice.py
![]() Glad to have ya back. IC: As the two of you creep closer, the tunnel shifts left and widens. You have spilled out of the throat of a minor shaft into a (presumably) much larger chamber. Your light down not extend far into the miry room. However, you notice a single figure amid the light's field of vision--Jagedge, who is unconscious. Other than a scarlet glow to his eyes and newly-acquired "birthmark," you detect nothing wrong with his form. OOC: You'll have to get closer to tell anything more. Make spot and listen checks and a will save if you approach the wolf. |
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10
on: August 07, 2007, 04:50:33 AM
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| Started by Tsidkenu - Last post by KarlK | ||
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OOC: i forgot wesite i can do rolls like int check all that
Elgathee starts to slow down and walks in "he better be all right or ill kill who hurt him" |
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